thanos roblox id

It’s one of the millions of unique, user-generated 3D experiences created on Roblox. Roblox Gear Codes – Find a lot of IDs in 2021. Now believing himself superior to Thanos, Ronan promised to come after Thanos when Xandar was destroyed. It’s one of the millions of unique, user-generated 3D experiences created on Roblox. Description: No description yet. Like, favorite, and send Drumpfy a suggestion for a chance at free admin! Thanoid can talk, send friend requests, and most related to gameplay, use abilities, like throwing people, flipping boats, and driving his Thanos Car. Upon gaining victory, Thanos teleported to his daughters' Q-Ship, while wiping the blood from his Double-Edged Sword, informing them that Ronan had located the Power Stone, and so he would be sending them to the Dark Aster to oversee the retrieval of the Stone for him. Thanos beatbox Roblox ID. Looking for an easy way to get Ranged Gear Codes & ID’s for Roblox? His oldest children were Corvus Glaive, as well as Cull Obsidian and Proxima Midnight. Here are Roblox music code for FIRST PLACE BY LARRAY Roblox ID. Color = ColorSequence.new(Color1, Color2). Shared by – koradva Favorites – 145 Added on – Aug 04, 2019 Old Town Road ID Roblox – 3591813441 Check out [dead game stop playing] thanos maze. His infamy was so staggering that Thanos came to be considered among the most powerful, if not the most powerful, being in the universe. Thanos was born misshapen, bearing a physical mutation that left him marked as an anomaly amongst his people and therefore left him an outcast. These ID’s and Codes can be used for popular roblox games like RHS. Undaunted by The Other's death and Ronan's complaints, Thanos turned Ronan away, instructing him to return to his task and correct Gamora's betrayal, which he regretted, but acted as though he were but slightly irked by. 1013 Find out in this action packed simulator! It should be noted that the ranged gear code list contains many different weapons. Even as Gamora changed from being devoted to him to hating him, Thanos still believed she could become loyal to him again and inherit his throne. Thanos, happy to reply, stated it was a harmless condition and attempted to engage in friendly conversation before being ruthlessly rejected and bullied. Check out THANOS IS EATING EVERYTHING!!. NoirSpiderman12v2. Simply pick and choose the ones that you like. You can use the comment box at the bottom of this page to talk to us. z_cltr: '%%CLICK_URL_UNESC%%', Pastebin is a website where you can store text online for a set period of time. Check out Thanos shows you how to scratch it. As a result of Thanos' disregard of her, Nebula was forced to amputate her own arm in order to escape. Status Unwilling to be denied the stone, Thanos ordered Ronan to pursue Quill and recover the stone, a task that was entrusted to Gamora. Press on the buttons to copy the numbers (Button Does NOT work for iOs, but you could still copy the ID’s). Alive Here are Roblox music code for Avengers Theme Song Roblox ID. Thanos is a genocidal warlord from Titan, whose own main objective is to bring stability to the universe, as he believes its massive population would inevitably use up the universe's entire supply of resources and condemn it. It’s one of the millions of unique, user-generated 3D experiences created on Roblox. The Mad Titan karina roblox character Thanos Roblox . ©2021 Roblox Corporation. Roblox Song Codes - Roblox Audio Catalog - Musica Roblox. 6840. Here are Roblox music code for Thanos beatbox Roblox ID. You can easily copy the code or add it to your favorite list. lazyblox.com [Tор SÐµÑ rеtÑ•] Roblox Robux HÐ°Ñ k 2020. roblox hack girlfriend; roblox hack loomian legacy; chainsmokers closer roblox; edit your character in roblox; je fait la plus grande armee de de zombi roblox; never roblox hack id; roblox … You can easily copy the code or add it to your favorite list. How to be thanos in robloxian highschool. Titan Physiology: Thanos possesses much of the same physical constitution and abilities from his extinct species. Thanos was born to A'Lars and Sui-San, members of the Titans, a race of powerful, god-like beings that evolved on the planet of Titan. Favorites: 52 - I like it too! Why did I make this Title(s) Thanos Fifty players with swords spawn in a server against Thanoid, a joke Thanos with one million health points. Find the most popular Roblox music on the Roblox music codes page. ID: 3176258843 Copy. You Defeated Thanos Roblox Lil tecca ransom. This enjoyment created a need for ID codes of songs as these IDs cannot be remembered every time. Thanos discovered that the Tesseract was on Earth and allied himself with Loki in order to retrieve it, providing him with the Scepter, as well as a portion of his army of Chitauri soldiers, who would help him conquer the entire planet in exchange for handing over the Tesseract to him so Thanos could take the Space Stone. ID / Dimensions / Size / Type 151813 / 2048x1753 / 411.67 kB / JPG License Unknown Date Added: 3 years, 5 months, 27 days ago: Recently Favorited By ... Thanos 3 years, 5 months, 27 days ago. THANOS BEATBOX Roblox ID. Mix match this shirt with other items to create an avatar that is unique to you. Just copy and play it in your Roblox game. Prior to being officially released, OniiCh_n , mightybaseplate , chewbeccca , mr_smellyman , Coatp0cketninja , and Director1406 were the only known users who owned the Infinity Gauntlet. Here are Roblox music code for Thanos beatbox Roblox ID. Black Order However, Thanos, being as perceptive as he is, easily saw through her but simply allowed her to believe she had fooled him for the time being. Roblox, the Roblox logo and Powering Imagination are among our registered and unregistered trademarks in the U.S. and other countries. You can use the comment box at the bottom of this page to talk to us. If you are happy with this, please share it to your friends. thanos … Just copy and play it in your Roblox game. While Thanos and another one of his children, Ebony Maw, were killing half of the Zehoberei people to balance Zen-Whoberi, Thanos' attention was caught by a young Zehoberei named Gamora, who was pushing back against one of his Chitauri soldiers. Gamepasses are cheaper than ever! The Titan would eventually become accustom to the rejection. Thanos quotes that will inspire you to be unstoppable. Ronan the Accuser and Nebula both eventually stole the Orb from the Guardians of the Galaxy, but when Thanos was contacted by Ronan to be updated on their progress, he was furious to discover that the Kree, having experienced the true power of the Orb, intended on keeping the Infinity Stone for himself, despite Korath the Pursuer noting Thanos was the most powerful being in the universe. gnthacks.com/rob 〠VVIP】 Roblox Robux HÐ°Ñ k 2020. funniest ways to get banned in roblox One day in the school playground, the young Titan was reading books alone when some other children approached him and questioned why he looked weird. It’s one of the millions of unique, user-generated 3D experiences created on Roblox. Thanos beatbox Roblox ID. a guest . Here are Roblox music code for Avengers Theme Song Roblox ID. THANOS THANOS THANOS THANOS THANOS THANOS THANOS THANOS THANOS THANOS THANOS THANOS It should be noted that the face id list contains both girl and boy face emotions code. Some games on Roblox have also referenced or portrayed Thanos, with one notable example being THANOID. Favorites: 47 - I like it too! Through many years of searching, Thanos would tell Nebula that his intention was to claim all the Stones and use them to wipe out half of all life before retiring permanently on his farm and live out a peaceful life, believing that the universe would be grateful for his actions. Official music and video free download and streaming favorite music. Thanos is an immensely powerful Titan, feared throughout the galaxy as one of the most powerful beings in the universe. Thanos Pootis Man. If youd like to see more roblox videos like max level simulators escape the evil obby a horror story or even crazy adventures like granny or hello neighbor in roblox or stopping online dating. Favorites: 52 - I like it too! Thanos always pitted Nebula against Gamora and whenever Nebula lost, Thanos removed another body part from her in order to make her stronger. To complete this goal, Thanos set about tracking down the Infinity Stones, as the combined efforts might wipe out half the universe, and he forged alliances with Loki and Ronan the Accuser in order to track down some of the Infinity Stones. is Rotten Tomatoes. We have 2 MILION+ newest Roblox music codes for you. Nebula joined with Ronan, contemptuous towards Thanos after the horror he forced her to endure throughout her youth. thanos hulk thor marvel cinematic universe the infinity gauntlet how to sell your items on roblox avenger infinity war marvel avengers. Old Town Road is a song from Montero Lamar Hill, aka Lil Nas X. VelocityInheritance = VelocityInheritance, NewInstance = function(instance,parent,properties), function rayCast(Position, Direction, Range, Ignore), return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore), HandleL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright yellow", "HandleL", Vector3.new(0.403949469, 0.000020112, 0.425030977)), HandleLWeld = CFuncs.Weld.Create(m, char["Left Arm"], HandleL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.637853563, -0.00000000000, 0.00182324648, 0, -1, 0, 1, 0, 0, 0, -0, 1)), HitboxL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright yellow", "HitboxL", Vector3.new(1.00394952, 0.05222011, 1.02503109)), HitboxLWeld = CFuncs.Weld.Create(m, HandleL, HitboxL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0999999642, 3.81469727e-006, 5.96046448e-008, 1, 0, 0, 0, 1, 0, 0, 0, 1)), Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Gold", "Part", Vector3.new(0.401974738, 1.08532834, 0.40197292)), PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.098050952, 0.00573730469, 0.171247482, 1, 0, 0, 0, 0, -1, 0, 1, 0)), CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)), Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064)), PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.335890889, -0.251642227, 0.414461493, 0, 0, -1, 0, -1, -0, -1, 0, -0)), CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.779882133, 0.77987963, 0.292454481)), Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part", Vector3.new(0, 0, 0)), PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.171247482, -0.548431277, 0.098050952, 0, 1, 0, 0, 0, 1, 1, 0, 0)), CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.194969907, 1)), Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part", Vector3.new(0.281382293, 0.206172079, 0.281381041)), PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.171247482, 0.536894917, 0.098050952, 0, 1, 0, 0, 0, 1, 1, 0, 0)), PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00573730469, -0.251634598, 0.414469123, 0, 0, -1, 0, -1, -0, -1, 0, -0)), Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064)), PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.52296257, -0.166549563, 0.881902456, 0, 1, 0, 0, 0, 1, 1, 0, 0)), CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.389939725, 0.389939249)), PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.502866745, -0.447936893, 0.208598971, 0, 1, 0, 0, 0, 1, 1, 0, 0)), CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.974849463, 0.877363384)), Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Gold", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064)), PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.335906148, -0.251642227, 0.404413581, 0, 0, -1, 0, -1, -0, -1, 0, -0)), CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.974852681, 0.974849463, 0.194969654)), PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.5229702, -0.155028343, 0.881904364, 0, -1, -0, 0, 0, -1, 1, 0, 0)), PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00573730469, -0.251642227, 0.404413581, 0, 0, -1, 0, -1, -0, -1, 0, -0)), Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part", Vector3.new(1.01297641, 0.562762797, 0.361775607)), PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00271511078, -0.231538773, 0.72112453, 0, 0, 1, 0, -1, -0, 1, 0, 0)), CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)), PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.347427249, -0.251642227, 0.404413581, 0, 0, -1, 0, -1, -0, -1, 0, -0)), PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.50287056, -0.436416715, 0.208604693, 0, -1, -0, 0, 0, -1, 1, 0, 0)), Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(1.0853318, 0.206172079, 0.261282384)), PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00573730469, -0.0196914673, -0.273781061, 0, 0, -1, 0, 1, 0, 1, 0, 0)), CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 1)), PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.347427249, -0.251634598, 0.414469123, 0, 0, -1, 0, -1, -0, -1, 0, -0)), Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904)), Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.638334274, 0.120502472, -0.377624631, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1)), CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1)), Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.516500473, 0.0501613617, -0.377654195, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1)), Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.39466095, -0.0201816559, -0.377624631, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1)), Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part2", Vector3.new(0.401974738, 0.572812021, 0.252237976)), Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.339231372, -0.236558914, 0.383117557, 1, 0, 0, 0, -1, -0, 0, 0, -1)), Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part2", Vector3.new(0.803949475, 0.452220112, 1.02503097)), Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.500019014, 0.275951385, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1)), Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part2", Vector3.new(0.401974738, 0.572812021, 0.258267611)), Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.339231372, -0.236558914, -0.374602437, 1, 0, 0, 0, -1, -0, 0, 0, -1)), Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.63834095, 0.120515823, 0.384124637, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1)), Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part2", Vector3.new(0.206172049, 0.562762797, 0.206172064)), Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.364218116, -0.110958099, -0.496704191, 1, 0, 0, 0, -1, -0, 0, 0, -1)), CFuncs.Mesh.Create("CylinderMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969654)), Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.364216208, -0.11095047, 0.508239627, 1, 0, 0, 0, -1, -0, 0, 0, -1)), Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part2", Vector3.new(0.206172049, 0.206172079, 1.0049324)), Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.374262214, 0.100086212, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1)), CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.0974852666, 0.682394505, 1)), Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.39466095, -0.0201721191, 0.384109378, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1)), Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.516500473, 0.0501708984, 0.384094119, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1)), Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part2", Vector3.new(0.663258314, 0.643157542, 1.04512966)), Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0325930119, -0.151147842, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1)), Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064)), Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.357483745, -0.5254879, -0.640716434, 0, 0, -1, 0, -1, -0, -1, 0, -0)), CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.292455643, 0.121856183, 0.292453945)), Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.361777306, 0.206172079, 0.206172064)), Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.062738657, -0.505384445, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1)), CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.779878199)), Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.35468328, -0.435037613, -0.335906148, 1, 0, 0, 0, -1, -0, 0, 0, -1)), CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.492300361, 0.999220669, 0.38993907)), Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 0.206172079, 0.643156648)), Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.273779154, -0.50538826, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1)), CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.292455524, 0.316826075, 1)), Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064)), Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.508239627, 0.364208579, 0.17042923, 0, 0, 1, -1, 0, -0, 0, -1, 0)), CFuncs.Mesh.Create("SpecialMesh", Part3, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 0.194969699, 0.194969684)), Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 1.0049336, 0.206172064)), Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.364208579, 0.00576782227, 0.17042923, -1, 0, -0, 0, 0, -1, 0, -1, -0)), CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684)), Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part3", Vector3.new(0.206172049, 0.663256168, 0.206172064)), Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.508239627, 0.0325796604, 0.17042923, 0, 0, 1, -1, 0, -0, 0, -1, 0)), Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.80495441, 0.206172079, 0.206172064)), Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.520616472, -0.525484085, 0.00572109222, 1, 0, 0, 0, -1, -0, 0, 0, -1)), Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.515432358, 0.00573730469, -0.120672107, 0, 1, 0, 0, 0, -1, -1, 0, 0)), CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.414312303, 0.779879749, 0.414309978)), Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part3", Vector3.new(0.206172049, 0.663256109, 0.206172064)), Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.496704191, 0.0325872898, 0.17042923, 0, 0, 1, -1, 0, -0, 0, -1, 0)), Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064)), Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.255522728, -0.409584224, -0.512922287, 0, 0, 1, -1, 0, -0, 0, -1, 0)), Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.462270945, 0.206172079, 0.206172064)), Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.409576595, -0.502866745, 0.357467532, 1, 0, 0, 0, -1, -0, 0, 0, -1)), CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 0.877363086)), Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.267042994, -0.40958041, -0.512926102, 0, 0, 1, -1, 0, -0, 0, -1, 0)), Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.261283636, 0.462269485, 1.08532703)), Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.273779154, -0.241586685, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1)), Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064)), Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.357467532, -0.522974014, -0.640716434, 0, 0, -1, 0, -1, -0, -1, 0, -0)), CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.877367318, 0.0974849537, 0.877362907)), Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.206172049, 0.401973516, 0.206172064)), Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.512922287, 0.00572109222, -0.118150592, 0, 1, 0, 0, 0, -1, -1, 0, 0)), CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389940947, 1, 0.389938712)), Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part3", Vector3.new(0.206172049, 0.442170709, 0.206172064)), Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.508209109, -0.0779570341, -0.472719193, 0, 0, 1, -1, 0, -0, 0, -1, 0)), Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.723554611, 0.206172079, 0.40197283)), Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.479927242, -0.512914658, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1)), CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.389939815, 1)), Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.496718496, 0.364208579, 0.17042923, 0, 0, 1, -1, 0, -0, 0, -1, 0)), Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.345976949, -0.52296257, -0.640722156, 0, 0, -1, 0, -1, -0, -1, 0, -0)), Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.496718496, -0.0779646635, -0.472719193, 0, 0, 1, -1, 0, -0, 0, -1, 0)), Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.436416715, -0.40958041, -0.512926102, 0, 0, 1, -1, 0, -0, 0, -1, 0)), Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.206172049, 0.206172079, 0.683353961)), Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.208598971, -0.502866745, 0.00576782227, 1, 0, 0, 0, -1, -0, 0, 0, -1)), CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.877367556, 0.292454839, 1)), Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.206172049, 0.206172079, 0.241183683)), Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.881908178, -0.512926102, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1)), CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389940947, 0.389939815, 1)), Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.522567213, 0.206172079, 1.08532703)), Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.143131495, -0.502866745, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1)), CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 1)), Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.447936893, -0.409574687, -0.512914658, 0, 0, 1, -1, 0, -0, 0, -1, 0)), Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.944640577, 0.206172079, 0.206172064)), Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.168390095, -0.50538826, 0.357513309, 1, 0, 0, 0, -1, -0, 0, 0, -1)), CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.292454064)), Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.40957278, -0.502866745, -0.345976949, 1, 0, 0, 0, -1, -0, 0, 0, -1)), Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.354666114, -0.435037613, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1)), Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.168390095, -0.50538826, -0.345976949, 1, 0, 0, 0, -1, -0, 0, 0, -1)), Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.35468328, -0.435037613, 0.347427249, 1, 0, 0, 0, -1, -0, 0, 0, -1)), Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.345976949, -0.525484085, -0.640727878, 0, 0, -1, 0, -1, -0, -1, 0, -0)), Part4 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part4", Vector3.new(1.04513443, 0.206172079, 0.206172064)), Part4Weld = CFuncs.Weld.Create(m, HandleL, Part4, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00573730469, -0.120185852, 0.349273562, 0, 0, -1, 0, 1, 0, 1, 0, 0)), CFuncs.Mesh.Create("SpecialMesh", Part4, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.487424731, 0.487424105)), Part5 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part5", Vector3.new(1.04513443, 0.206172079, 0.206172064)), Part5Weld = CFuncs.Weld.Create(m, HandleL, Part5, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00573730469, -0.42247963, 0.349279284, 0, 0, 1, 0, -1, -0, 1, 0, 0)), CFuncs.Mesh.Create("SpecialMesh", Part5, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.487424731, 0.487424105)), Part6 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part6", Vector3.new(0.206172049, 0.442170829, 1.04512966)), Part6Weld = CFuncs.Weld.Create(m, HandleL, Part6, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.349294543, -0.151140213, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1)), CFuncs.Mesh.Create("BlockMesh", Part6, "", "", Vector3.new(0, 0, 0), Vector3.new(0.48742649, 1, 1)), sref = CFuncs.Part.Create(char, "Neon", 0, 1, BrickColor.new("Black"), "Reference", Vector3.new()), Heartbeat = Instance.new("BindableEvent"), local LeftShoulder = torso["Left Shoulder"], local RightShoulder = torso["Right Shoulder"], RSC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0), RSC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0), LSC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0), LSC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0), RHC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0), RHC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0), LHC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0), LHC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0), NC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), NC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), RJC0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), RJC1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), RS = torso:FindFirstChild("Right Shoulder"), LS = torso:FindFirstChild("Left Shoulder"), local UltimateBattle = Instance.new("Sound",hed), UltimateBattle.SoundId = "rbxassetid://1333021608", local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components(), return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5, return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip, return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip, local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip, function QuaternionToCFrame(px, py, pz, x, y, z, w), local wx, wy, wz = w * xs, w * ys, w * zs, return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)), local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4], startInterp = SIN((1 - t) * theta) * invSinTheta, finishInterp = SIN(t * theta) * invSinTheta, startInterp = SIN((t - 1) * theta) * invSinTheta, return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp, return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)), if p:FindFirstChild("rcolor") then main.r = p.rcolor.Value else local string = Instance.new("StringValue",p) string.Name = "rcolor" end, if p:FindFirstChild("gcolor") then main.g = p.gcolor.Value else local string = Instance.new("StringValue",p) string.Name = "gcolor" end, if p:FindFirstChild("bcolor") then main.b = p.bcolor.Value else local string = Instance.new("StringValue",p) string.Name = "bcolor" end, if p:FindFirstChild("vcolor") then main.v = p.vcolor.Value else local string = Instance.new("StringValue",p) string.Name = "vcolor" end, if p:FindFirstChild("idtheme") then themeid = p.idtheme.Value else local string = Instance.new("StringValue",p) string.Name = "idtheme" end, if p:FindFirstChild("pitchtheme") then themepitch = p.pitchtheme.Value else local string = Instance.new("StringValue",p) string.Name = "pitchtheme" end, main_color = Color3.fromRGB(main.r,main.g,main.b), if msg:lower():sub(1,#Prefix+#'color r ')==Prefix..'color r ' then, local v = tonumber(msg:sub(#Prefix+#'color r '+1)), elseif msg:lower():sub(1,#Prefix+#'color g ')==Prefix..'color g ' then, local v = tonumber(msg:sub(#Prefix+#'color g '+1)), elseif msg:lower():sub(1,#Prefix+#'color b ')==Prefix..'color b ' then, local v = tonumber(msg:sub(#Prefix+#'color b '+1)), elseif msg:lower():sub(1,#Prefix+#'color v ')==Prefix..'color v ' then, local v = tonumber(msg:sub(#Prefix+#'color v '+1)), if v > 1 then main.v = 1 elseif v < -1 then main.v = -1 else main.v = v end, elseif msg:lower():sub(1,#Prefix+#'theme ')==Prefix..'theme ' then, local v = tonumber(msg:sub(#Prefix+#'theme '+1)), elseif msg:lower():sub(1,#Prefix+#'pitch ')==Prefix..'pitch ' then, local v = tonumber(msg:sub(#Prefix+#'pitch '+1)), elseif msg:lower():sub(1,#Prefix+#'prefix ')==Prefix..'prefix ' then, elseif msg:lower():sub(1,#Prefix+#'reset')==Prefix..'reset' then, ----------------------------------------------------------------------------, local maincolor = BrickColor.new("Really red"), local val = Instance.new("BoolValue", dude), local Vanish = Instance.new("Sound",dude), Vanish.SoundId = "rbxassetid://427025525", coroutine.resume(coroutine.create(function(), if v:IsA("Part") or v:IsA("MeshPart") then, local Aura = Instance.new("ParticleEmitter",v), Aura.Color = ColorSequence.new(BrickColor.new("Dirt brown").Color), Aura.Transparency = NumberSequence.new(0,1), Aura.Rotation = NumberRange.new(-360,360), local BodPoss = Instance.new("BodyPosition", v), BodPoss.maxForce = Vector3.new(500, 5000, 500), BodPoss.position = v.Position + Vector3.new(rd2(-2, 0), rd2(-0, 0), rd2(-0, 0)), v.BrickColor = BrickColor.new("Dirt brown"), local bgf = Instance.new("BodyGyro", dude.Head), bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(rd(-90), 0, 0), local PartEmmit1 = Instance.new("ParticleEmitter", v), PartEmmit1.Texture = "rbxassetid://520049620", PartEmmit1.Color = ColorSequence.new(maincolor.Color), PartEmmit1.Transparency = NumberSequence.new({, PartEmmit1.Rotation = NumberRange.new(-500, 500), PartEmmit1.RotSpeed = NumberRange.new(-500, 500), BodPoss.maxForce = Vector3.new(200000, 200000, 200000), BodPoss.position = v.Position + Vector3.new(rd2(-1, 1), rd2(-1, 1), rd2(-1, 1)), v.BrickColor = BrickColor.new("Really red"), local val = Instance.new("BoolValue", stone), for i, v in pairs(stone:GetChildren()) do, BodPoss.position = v.Position + Vector3.new(rd2(-5, 5), rd2(-0, 0), rd2(-0, 0)), v.BrickColor = BrickColor.new("Dark stone grey"), Instance.new("ForceField",char).Visible = false, hum:SetStateEnabled(Enum.HumanoidStateType.Dead, false), if not torso:FindFirstChild("MusicRuin") then, local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}, local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}, return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1))), return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r), if (temp2.className == "Model") and (temp2 ~= char) then, if temp2:findFirstChild("UpperTorso") then nayem = "UpperTorso" end, human = temp2:findFirstChildOfClass("Humanoid"), if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then, if (temp.Position - pos).magnitude < dist then, if model ~= char and model.Parent ~= char and model.Parent.Parent ~= char and model.Parent ~= DebrisModel and model.Parent.Parent ~= DebrisModel and model.Parent.Parent.Parent ~= DebrisModel then, local lenSquared = vec.magnitude * vec.magnitude, local invSqrt = 1 / math.sqrt(lenSquared), return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt), function newWeld(wp0, wp1, wc0x, wc0y, wc0z), for _,v in pairs(parent:GetChildren()) do, function sound(id,position,vol,pitch,dist,start,finish), local part = Instance.new("Part",DebrisModel), delay(0.5,function() debris:AddItem(part,soundasd.TimeLength+3) end), local soundz = Instance.new("Sound",parent), function Lightning(Part0,Part1,Times,Offset,Color,Thickness,Trans), local li = Instance.new("Part", DebrisModel), li.Size = Vector3.new(Thickness,Thickness,magz/Times), local Offzet = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)]), local trolpos = CFrame.new(curpos,Part1)*CFrame.new(0,0,magz/Times).p+Offzet, li.Size = Vector3.new(Thickness,Thickness,magz2), li.CFrame = CFrame.new(curpos,Part1)*CFrame.new(0,0,-magz2/2), li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2), curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p, local HBill = Instance.new("BillboardGui",hed), local HMain, HBar = Instance.new("Frame", HBill), Instance.new("Frame"), HBill.StudsOffset = Vector3.new(3.675,1.2,0), HMain.BackgroundColor3 = Color3.new(0, 0, 0), HName.BackgroundColor3 = Color3.new(255,255,255), HName.TextColor3 = Color3.new(0.5,0.5,0.5), HName.TextStrokeColor3 = Color3.new(0.1,0.1,0.1), HBill.StudsOffset = Vector3.new(3.675,2,0), HName.TextStrokeColor3 = Color3.new(255,255,255), --sound(743499393,Position,10,math.random(6,8)/10), sound(1050751126,Position,10,math.random(10,12)/10,50), local mesh2 = Instance.new("SpecialMesh",Part1), Part1.BrickColor = BrickColor.new("White"), Part1.CFrame = CFrame.new(Position,mouse.Hit.p), local Part0 = Instance.new("Part",DebrisModel), local PointLight2 = Instance.new("PointLight"), Part0.BrickColor = BrickColor.new("New Yeller"), local mesh = Instance.new("SpecialMesh",Part0), local bforce = Instance.new("BodyForce",Part0), bforce.force = Vector3.new(0, ((bforce.Parent:getMass())*workspace.Gravity), 0), local direction = computeDirection(direction), Part0.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0), delay(9, function() Part0:Destroy() loop:disconnect() asd:disconnect() end), Part1.BrickColor = BrickColor.new("Gold"), Part1.Size = Part0.Size + Vector3.new(asdf,asdf,asdf), Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-1000,1000)/750,math.random(-1000,1000)/750,math.random(-1000,1000)/750)), if checkIfNotPlayer(ht) == true and ht.CanCollide == true then, sound(explosionid[math.random(1,#explosionid)],Part0.Position,5,math.random(6,9)/10,80), for i,v in pairs(findAllNearestTorso(Part0.Position,5)) do, if v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth >= 9e+99 then, v.Parent:FindFirstChildOfClass("Humanoid"):TakeDamage(v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth/(math.random(50,60)/10)), local bv = Instance.new("BodyVelocity",v), bv.Velocity = direction * (50 - ((Position - Target).magnitude/2)), for i=1,14,2 do for x=1,math.random(0,1) do rs:wait() end, local asdf = math.random(-5,5)*10-(i/20)*8, Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-2,2)*a,math.random(-10,10),math.random(-2,2)*a)), sound(1050751126,Position,10,math.random(4,5)/10,100), Part0.BrickColor = BrickColor.new("White"), delay(5, function() Part0:Destroy() loop:disconnect() asd:disconnect() end), Part1.Size = (Part0.Size*3) + Vector3.new(asdf,asdf,asdf), Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-3000,3000)/750,math.random(-3000,3000)/750,math.random(-3000,3000)/750)), sound(explosionid[math.random(1,#explosionid)],Part0.Position,10,math.random(3,5)/10,500), for i,v in pairs(findAllNearestTorso(Part0.Position,160)) do, bv.Velocity = direction * (120 - ((Position - Target).magnitude/2)), for i=1,10,0.5 do for x=1,math.random(0,1) do rs:wait() end, local asdf = math.random(-5,5)*10-(i/20)*12, Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-2,2)*a,math.random(-30,30),math.random(-2,2)*a)), Sound2.SoundId = "rbxassetid://138137702", Part0.CFrame = Part0.CFrame*CFrame.Angles(0,0,-0.2), Part0.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles(0,0,1.55), Part0.CFrame = Part0.CFrame:lerp(Part0.CFrame * CFrame.new(0, 0, -13), 0.4), local FZcharge3 = Instance.new("ParticleEmitter",Part0), FZcharge3.Texture = "rbxassetid://174073769", FZcharge3.Color = ColorSequence.new(BrickColor.new("White").Color), FZcharge3.Size = NumberSequence.new(10,0), HQ.CFrame = Part0.CFrame*CFrame.new(0,0,0)*CFrame.Angles(1.55,0,0), local HQ2 = Instance.new("SpecialMesh",HQ), ZQW.CFrame = Part0.CFrame*CFrame.new(0,0,0), local ZQW2 = Instance.new("SpecialMesh",ZQW), H.CFrame = Part0.CFrame*CFrame.new(0,0,0)*CFrame.Angles(0,0,0), ZQW2.Scale = ZQW2.Scale + Vector3.new(6.2,6.2,6.2), ZQW.Transparency = ZQW.Transparency + 0.06, HQ2.Scale = HQ2.Scale + Vector3.new(3.2,3.2,3.2), H2.Scale = H2.Scale + Vector3.new(6.2,6.2,6.2), delay(2, function() Part0:Destroy() loop:disconnect() asd:disconnect() end), Part1.Size = (Part0.Size*0.6) + Vector3.new(asdf,asdf,asdf), Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-1000,1000)/80,math.random(-1000,1000)/80,math.random(-1000,1000)/750)), for i,v in pairs(findAllNearestTorso(Part0.Position,50)) do, Part1.BrickColor = BrickColor.new("Institutional white"), Part1.Size = (Part1.Size*0.9) + Vector3.new(asdf,asdf,asdf), Part1.CFrame = CFrame.new(torso.Position + Vector3.new(math.random(-1000,1000)/10,math.random(-1000,1000)/10,math.random(-1000,1000)/750)), sound(punch[math.random(1,#punch)],Part1.Position,500,math.random(3,5)/5,50), for i,v in pairs(findAllNearestTorso(Part1.Position,100)) do, v.Parent.Humanoid:TakeDamage(100000000000000), for i=1,14,2 do for x=1,math.random(1,2) do rs:wait() end, local asdf = math.random(-5,5)*3-(i/20)*10, Part1.Material = Enum.Material.SmoothPlastic, Part1.CFrame = CFrame.new(torso.Position + Vector3.new(math.random(-1,1)*a,math.random(-1,1),math.random(-1,1)*a)), local Music = Instance.new("Sound",Part0), Part0.CFrame = Part0.CFrame:lerp(Part0.CFrame * CFrame.new(0, 0, -18), 0.4), FZcharge3.Size = NumberSequence.new(40,0), local FlyAt = Instance.new("Attachment",Part0)FlyAt.Position = Vector3.new(0,0.1,0), local FlyAt2 = Instance.new("Attachment",Part0)FlyAt2.Position = Vector3.new(0,-15.5,0), local Speed = Instance.new("Trail",Part0)Speed.Attachment0 = FlyAt Speed.Attachment1 = FlyAt2, Speed.Texture = "rbxassetid://22636887" Speed.Lifetime = 2.1 Speed.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)}), Speed.Color = ColorSequence.new(Color3.fromRGB(248, 248, 248)) Speed.LightEmission = 5, HQ.CFrame = Part0.CFrame*CFrame.new(0,0,-20)*CFrame.Angles(1.55,0,0), ZQW.CFrame = Part0.CFrame*CFrame.new(-40,0,0), H.CFrame = Part0.CFrame*CFrame.new(0,0,-40)*CFrame.Angles(0,0,0), HQ2.Scale = HQ2.Scale + Vector3.new(3.2,8.2,3.2), delay(7, function() Part0:Destroy() loop:disconnect() asd:disconnect() end), v.Velocity = Part0.CFrame.lookVector * 100, sound(punch[math.random(1,#punch)],Part0.Position,10,math.random(3,5)/5,50), for i,v in pairs(findAllNearestTorso(Part0.Position,35)) do, local Fl = Instance.new("BodyVelocity",v.Parent.Head), Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge), Fl.velocity = Part0.CFrame.lookVector*395, local asdf = math.random(-5,5)*2-(i/2)*10, Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-2,2)*a,math.random(-4,4),math.random(-2,2)*a)), joint[prop] = joint[prop]:lerp(cfrmz, alp), lerpz(RJ, "C0", RJC0 * cf(0, 0.8, -0.2) * ang(rd(10), rd(0), rd(-70)), 0.2), lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(6), rd(2), rd(68)), 0.2), lerpz(RS, "C0", RSC0 * cf(rd2(-1, 1) / 10, rd2(-1, 1) / 10, rd2(-1, 1) / 10) * ang(rd(rd2(25, 35)), rd(rd2(-15, -5)), rd(rd2(80, 90))), 0.2), lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2), lerpz(LS, "C0", LSC0 * cf(-0.15, -0.4, 0.5) * ang(rd(-10), rd(60), rd(-86)), 0.2), lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(80), rd(0)), 0.2), lerpz(RH, "C0", RHC0 * cf(0, 0.1, 0) * ang(rd(-6), rd(-29), rd(-2)), 0.2), lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2), lerpz(LH, "C0", LHC0 * cf(0.4, 0.2, -0.2) * ang(rd(-6), rd(80), rd(-10)), 0.2), lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2), hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(70),math.rad(0)), 0.8)--head, torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(-80),math.rad(0)), 0.8)--torso, rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(10)), 0.8)--rarm, larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(-20)), 0.8)--larm, lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.8)--lleg, rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), 0.8)--rleg, rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(10)), 0.8)--rarm, larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.8)--larm, hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-50),math.rad(0)), 0.8)--head, torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(50),math.rad(0)), 0.8)--torso, rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.8)--rarm, larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-10)), 0.8)--larm, if attack == false and attacktype == 1 and MUI == false then, elseif attack == false and attacktype == 2 and MUI == false then, if attack == false and attacktype == 1 and MUI == true then, elseif attack == false and attacktype == 2 and MUI == true then, if hit.Parent:FindFirstChildOfClass("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= plr.Character.Name then, hit.Parent.Humanoid:TakeDamage(5000000000000000), Smash.BrickColor = BrickColor.new("New Yeller"), Smash.CFrame = root.CFrame*CFrame.new(0,0,20)*CFrame.Angles(0,0,1.55), local Smash2 = Instance.new("SpecialMesh",Smash), local Sound2 = Instance.new("Sound",Smash), local Sound = Instance.new("Sound",torso), Smash.CFrame = Smash.CFrame*CFrame.Angles(0,0,-0.1), Smash.CFrame = Smash.CFrame:lerp(Smash.CFrame * CFrame.new(0, 0, -11), 0.4), Smash.Transparency = Smash.Transparency + 0.09, HQ.BrickColor = BrickColor.new("Medium stone grey"), HQ.CFrame = hit.Parent.Head.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(0,0,1.55), ZQW.BrickColor = BrickColor.new("Medium stone grey"), ZQW.CFrame = hit.Parent.Head.CFrame*CFrame.new(0,0,0), H.BrickColor = BrickColor.new("Medium stone grey"), H.CFrame = hit.Parent.Head.CFrame*CFrame.new(0,0,0)*CFrame.Angles(0,0,1.55), ZQW2.Scale = ZQW2.Scale + Vector3.new(2.2,2.2,2.2), HQ2.Scale = HQ2.Scale + Vector3.new(3,3,3.2), H2.Scale = H2.Scale + Vector3.new(2.2,2.2,2.2), Spinn.BrickColor = BrickColor.new("New Yeller"), Spinn.CFrame = root.CFrame*CFrame.new(0,0,0)*CFrame.Angles(0,0,0), local Spinn2 = Instance.new("SpecialMesh",Spinn), Spinn.Transparency = Spinn.Transparency + 0.05, Spinn.CFrame = Spinn.CFrame*CFrame.Angles(0.2,0.2,0.2), Spinn.CFrame = root.CFrame*CFrame.new(0,0,-10)*CFrame.Angles(0,0,0), hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), .5)--head, torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-5), math.rad(-70), math.rad(0)), .5)--torso, rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-30),math.rad(0),math.rad(0)), .5)--arm, larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.0,0.5,-0.8)*CFrame.Angles(math.rad(160),math.rad(70),math.rad(10)), .5)--arm, lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .5)--leg, rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)),.5)--leg, Cloud3.BrickColor = BrickColor.new("Medium stone grey"), Cloud3.CFrame = rarm.CFrame*CFrame.new(0,0,0)*CFrame.Angles(-1.55,0,0), local Cloud4 = Instance.new("SpecialMesh",Cloud3), Cloud3.Transparency = Cloud3.Transparency + 0.03, Cloud4.Scale = Cloud4.Scale + Vector3.new(0.2,0.2,0.2), Cloud3.CFrame = larm.CFrame*CFrame.new(0,0,0)*CFrame.Angles(1.55,0,0), Cloud4.Scale = Cloud4.Scale + Vector3.new(0.5,0.5,0.5), Cloud4.Scale = Cloud4.Scale + Vector3.new(0.5,0.5,0.2), local Aura = Instance.new("ParticleEmitter",Stone4), Aura.Color = ColorSequence.new(BrickColor.new("Really red").Color), torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--torso, rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,-0.5)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--rarm, larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,-0.5)*CFrame.Angles(math.rad(90),math.rad(-50),math.rad(0)), 0.8)--larm, if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then, ArtificialHB = Instance.new("BindableEvent", script), local RbxUtility = LoadLibrary("RbxUtility"), targetted.Head.CFrame = root.CFrame * CFrame.new(0,1.5,-3.1), Part0.BrickColor = BrickColor.new("Magenta"), local ray = Ray.new(Position, (Target).unit*1048), local part, endPoint = workspace:FindPartOnRay(ray, char), mesh.Scale = Vector3.new(1,(Position-endPoint).magnitude,1), local pos = Position + (direction * (mesh.Scale.Y/2)), clashpart = Instance.new("Part",DebrisModel), clashpart.BrickColor = BrickColor.new("Magenta"), clashpart.CFrame = CFrame.new(endPoint, mouse.Hit.p), root.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.p.X, mouse.Hit.p.Y, mouse.Hit.p.Z)), local ray = Ray.new(Position, (Target-Position).unit*1048), Part0.Size = Vector3.new(5-((i/100)*5),1,5-((i/100)*5)), mesh.Offset = Vector3.new(math.random(-10000,10000)/20000,math.random(-10000,10000)/20000,0), local pos = Position + (direction * (mesh.Scale.Y/0)), clashpart.CFrame = CFrame.new(endPoint, root.Position), if i >= z then z = i + 10 sound(explosionid[math.random(1,#explosionid)],endPoint,10,math.random(6,9)/10,200) end, Part1.BrickColor = BrickColor.new("Magenta"), Part1.CFrame = CFrame.new(endPoint + Vector3.new(math.random(-2,2)*a,math.random(-4,4),math.random(-2,2)*a)), for i,v in pairs(findAllNearestTorso(endPoint,50)) do, if v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth >= 100000000000000000000000000000000000 then, bv.Velocity = direction * (10 - ((Position - Target).magnitude/2)), delay(0.3,function() debounce = false end), rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,-0.2)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--rarm, larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,-0.5)*CFrame.Angles(math.rad(150),math.rad(-50),math.rad(0)), 0.8)--larm, root.CFrame = mouse.Hit * CFrame.new(0, 3, 0), local FZcharge3 = Instance.new("ParticleEmitter",Stone6), FZcharge3.Texture = "rbxassetid://165211997", FZcharge3.Color = ColorSequence.new(Color3.fromRGB(0, 255, 0)), FZcharge3.Size = NumberSequence.new(0.5,0), FZcharge3.Lifetime = NumberRange.new(0.5), local A = Instance.new("Attachment",NeckS), A.Position = Vector3.new(0.3,0,0)*Player_Size, A.Orientation = Vector3.new(-90, -89.982, 0), local B = Instance.new("Attachment",NeckS), B.Position = Vector3.new(-0.3,0,0)*Player_Size, B.Orientation = Vector3.new(-90, 89.988, 0), local C = Instance.new("Attachment",NeckS), C.Position = Vector3.new(0.3,-0.1,0)*Player_Size, C.Orientation = Vector3.new(-90, -89.982, 0), local D = Instance.new("Attachment",NeckS), D.Position = Vector3.new(-0.3,-0.3,0)*Player_Size, D.Orientation = Vector3.new(-90, 89.988, 0), local LIGHT = Instance.new("Attachment",NeckS), LIGHT.Position = Vector3.new(0.3,-0,0)*Player_Size, local LIGHT2 = Instance.new("PointLight",larm), local ChainLink = Instance.new("Beam",torso), ChainLink.Texture = "rbxassetid://165211997", ChainLink.Color = ColorSequence.new(Color3.fromRGB(0, 255, 0)), ChainLink.Transparency = NumberSequence.new(0), for i = 3,80000000000000000000000000000 do, local FlyAt = Instance.new("Attachment",NeckS)FlyAt.Position = Vector3.new(0,0.5,0), local FlyAt2 = Instance.new("Attachment",NeckS)FlyAt2.Position = Vector3.new(0,-0.5,0), local Speed = Instance.new("Trail",char)Speed.Attachment0 = FlyAt Speed.Attachment1 = FlyAt2, Speed.Texture = "rbxassetid://22636887" Speed.Lifetime = 0.3 Speed.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)}), Speed.Color = ColorSequence.new(Color3.fromRGB(255, 255, 0)) Speed.LightEmission = 5, torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(10), math.rad(20), math.rad(0)), .5)--torso, rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), .5)--arm, larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)), .5)--arm, lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(0)), .5)--leg, rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),.5)--leg, if hit.Parent:FindFirstChildOfClass("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= player.Character.Name then, local sbs = Instance.new("BodyPosition", torso), sbs.maxForce = Vector3.new(900000, 900000000, 900000), sbs.position = torso.CFrame.p + Vector3.new(0, 10, 0), hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-40),math.rad(0),math.rad(0)), 0.8)--head, rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(-20),math.rad(-50)), 0.8)--rarm, larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(20),math.rad(50)), 0.8)--larm, lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.5, -0.5) * CFrame.Angles(math.rad(-30),math.rad(0),math.rad(0)), 0.8)--lleg, rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.5, -0.5) * CFrame.Angles(math.rad(-50),math.rad(0),math.rad(0)), 0.8)--rleg, Ball.BrickColor = BrickColor.new("Magenta"), Ball.CFrame = torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(0,0,0), local Ball2 = Instance.new("SpecialMesh",Ball), Ball2.Scale = Ball2.Scale + Vector3.new(19.4,19.4,19.4), Ball.Transparency = Ball.Transparency + 0.06, hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(0)), 0.8)--head, rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,1,0)*CFrame.Angles(math.rad(90),math.rad(-50),math.rad(50)), 0.8)--rarm, larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,1,0)*CFrame.Angles(math.rad(90),math.rad(50),math.rad(-50)), 0.8)--larm, lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-10)), 0.8)--lleg, local sides = {"Left", "Right", "Top", "Bottom", "Front", "Back"}, local multiplier = 1000000000000000000000000000000000000000000000000000000000000000000000000000000000, if hit.Parent.Name == "box" then print("bocks!11") hit.Parent:Destroy() end, local hum = hit.Parent:FindFirstChildOfClass("Humanoid"), if dmg == "Kill" or hum.Health > 100000 then, local huge = Vector3.new(math.huge,math.huge,math.huge), if obj.Parent:FindFirstChild("Humanoid") then, return obj.Parent:FindFirstChildOfClass("Humanoid"), if key == "p" and not deb and not attacking then, local Aura = Instance.new("ParticleEmitter",Stone2), Aura.Color = ColorSequence.new(BrickColor.new("Magenta").Color), p.CFrame = char.Torso.CFrame *CFrame.new(math.random(-12,12),-10,math.random(-12,12)), local FlyAt = Instance.new("Attachment",p)FlyAt.Position = Vector3.new(0,2.5,0), local FlyAt2 = Instance.new("Attachment",p)FlyAt2.Position = Vector3.new(0,-2.5,0), local endcf = p.CFrame *CFrame.new(0,30,0), z.CFrame = CFrame.new(z.Position, mouse.Hit.p), local bv = Instance.new("BodyVelocity", p), bv.MaxForce = Vector3.new(math.huge,math.huge,math.huge), local angle = CFrame.Angles(math.rad(math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))), connection = p.Touched:connect(function(hit), if not hit.Anchored and hit.Parent.Name ~= plr.Name and hit.Parent.ClassName ~= "Accessory" then, function doBrick(parent,pos,cf,size,colour,material,transparency,a,cc,bs,bts,fs,ls,rs,ts). 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